![]() ![]() ![]() Select the folder you chose and then click Select Folder to start the build process.īuilding and deploying a Unity Visual Studio solution (To keep things organized, you may want to create a folder named Builds, or something similar, and then save your build there.) In the Build Universal Windows Platform dialog, choose the folder you want to store your build in. Please refer to Unity's documentation for more information on the other settings. Set Visual Studio Version to Latest installedįeel free to leave other settings not covered above to the default, as for example some only apply to the Build And Run option. Set Target SDK Version to Latest installed As a reminder, here are the important settings once again: If you followed the instructions in the Set up a new OpenXR project with MRTK article, you should have all the correct settings for a Universal Windows Platform build in place. This adds your current scene to the Scenes In Build list. In the Build Settings window, select the Add Open Scenes button. In Unity on the menu bar, select File > Build Settings. Before you build and deploy your project, make sure that you have already set up your XR configuration and switched to the Universal Windows Platform.
0 Comments
Leave a Reply. |